Wine 7.16 improves compatibility of Windows games on Linux

In a word: The Wine community has released a new version of the eponymous software, essential for gamers using a Linux-based OS as well as for Valve’s Steam Deck console. Wine 7.16 includes numerous fixes for game-related bugs and other issues, improving compatibility with software (not just games) designed to run on Windows.

Wine 7.16 includes many bug fixes for software designed to run on Windows. Several issues with games are also fixed, which will surely make Linux users happy.

As developers have pointed out in the past, Wine “is not an emulator” but an open source compatibility layer for users who need to run Windows software on Linux and other operating systems. Unix-like.

The “trick” behind the magic: Wine implements the Windows API using 100% non-Microsoft code, although users can provide external DLLs – even those included with Windows.

Wine 7.16 release highlights include support for Wow64 (Microsoft’s 64-bit compatibility layer for 32-bit applications) in the X11 driver, session storage in MSHTML, Unicode regular expression fixes in MSXML , IME improvements in edit control and “various bugfixes”. The full list of fixes is huge indeed, bringing together the work of multiple Wine developers since the previous 7.15 release.

The most interesting bug fixes are, of course, game-related: Wine fixes a crashing issue with Saint’s Row, a false positive for Ragnarok Online’s anti-cheat tech, a bug that made the game Metal Gear Solid V: The Phantom Pain past. chapter one impossible, and a crash bug in the Star Citizen launcher.

Wine features include compatibility with Win64, Win32, Win16, and DOS, DirectX support, printing, and a full debugger. Wine is also a core component of Proton, the compatibility layer used by Valve in its Steam Deck console operating system (SteamOS).

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